AI Insights · Timothy · October 2021
Top 5 Co-op Games in the Netherlands Q3 2021: Performance Insights
Discover the performance trends of the top 5 co-op games in the Netherlands during Q3 2021, including their weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 co-op games in the Netherlands showcased diverse performance trends across various metrics. Let's delve into the weekly downloads, revenue, and active user trends for Roblox, Pokémon GO, Pokémon UNITE, Brawl Stars, and Among Us!.
Roblox
Roblox from Roblox Corporation saw a consistent increase in weekly revenue, peaking at around $162K in mid-August. Weekly downloads also showed a steady rise, reaching approximately 17.4K in the same period. The game maintained a robust user base, with weekly active users fluctuating between 746K and 839K throughout the quarter.
Pokémon GO
Pokémon GO by Niantic, Inc. experienced a significant revenue spike in mid-July, peaking at around $216K. However, revenue gradually decreased towards the end of the quarter. Weekly downloads mirrored this trend, with a high of approximately 20.6K in mid-July, tapering off to about 8.2K by the end of September. The game’s active user count remained strong, peaking at around 729K in early September.
Pokémon UNITE
Pokémon UNITE from The Pokemon Company, which was released in late September, saw impressive performance metrics in its first two weeks. Weekly revenue reached approximately $20.5K, while downloads hit a high of around 149.5K in its launch week. Active users also showed strong engagement, peaking at approximately 153.8K.
Brawl Stars
Brawl Stars by Supercell had a varied performance. The game’s weekly revenue saw fluctuations, with a notable peak of around $179K at the end of June but declining to approximately $80K by the end of September. Weekly downloads followed a similar pattern, starting at around 12.3K in late June and dropping to about 9.6K by the end of the quarter. Active users showed a gradual decline from around 468K to 340K.
Among Us!
Among Us! from InnerSloth LLC had a modest performance in terms of revenue, peaking at around $439 in late August. Weekly downloads fluctuated, reaching a high of approximately 11.4K in mid-August. The game’s active user base saw a decline from around 79K to 55K over the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found for further exploration.